Day: October 4, 2012

Parent Teacher Conferences

I never know on walking in to a parent teacher conference how I will feel walking out. I’ve walked in feeling like all is fine and left with a pile of new worries. I’ve arrived with pressing concerns and departed feeling relieved. I’ve had conferences where the teacher and I had nothing much to do but smile and agree all is going well. Then there are the times where the teacher and I talk for a very long time discussing options and trying to define the shape of the challenges. Sometimes those long conversations result in a moment of inspiration when one of us suddenly sees an answer that makes everything else fall into a workable plan. Other times we run out of words and sit across the table wishing we had an answer to go along with our commiseration. I’ve had teachers who work with me as a coordinated team and others where every conversation felt like a missed catch, lots of words but no connection. Parent teacher conferences are fraught. I had three of them today. They each gave me insights into the child and the teachers. The new insights have given me new things to do for my kids and some new things not to do anymore. The impact to my workload is minimal, but shifting habit patterns is always a challenge. Contemplating the need to change habit patterns while tired and brain fried is exhausting. Time to sleep and think about it all again tomorrow.

The Steps to Deciding on Merchandise and then Managing It

My inventory day yesterday required me to stare at all of the various merchandise that we’ve made over the last few years. Then I started thinking about the decision making process behind creating that merchandise and I thought it might be useful to outline how that works.

1. Cool idea! This is the fun part of creating merchandise, before any work is invested. We’re able to say wouldn’t it be cool if… we had miniatures, there were a t-shirt with a maxim on it, we had schlock patches. Howard and I come up with fun ideas all the time. Fans come up with them too and tell us about them. They have to pass the rest of the steps before they can exist.

2. Broad appeal? For every cool idea, Howard and I have a discussion of whether it will appeal to most Schlock fans or if it will only interest a few. No merchandise will interest everyone, but the more people we can interest the better. Other wise we have a basement full of stuff that no one is buying. Books and calendars interest many fans, water bottles and miniatures only interest a few. We can still make the lower interest items, but it affects pricing and quantities.

3. Costs. There are different kinds of costs involved in merchandise. Production costs are the most obvious. We have to find a supplier who manufactures the merchandise we want. We would dearly love a bowl-sized yellow mug printed with Tub of Happiness, but we’ve never found a supplier who can do it the way we imagine. Space is another cost. Bowl size mugs are physically large and I only have so much room to store things. Every inch of space I give to mug storage can not be used for book storage–and books sell better. There are costs in effort as well. T-shirts take lots of effort because I have to track sizes as well as styles. Merchandise also gets rejected because of shipping concerns. We tend to avoid things that break easily in transit. We also avoid things which require new packing methods. I’m already stocking eight different types of shipping containers. Storing those shipping supplies also takes up space.

4. Price point. We have to evaluate all the various costs of the item against the price we think people are willing to pay. Some really cool ideas are simply not profitable because they cost too much for the amount of money they can earn.

5. Budget evaluation. We only have so much money available to fund new merchandise. If we have to choose between printing a book and making goopy Schlock in a cup, the books are going to win every time. Every item of merchandise we choose means there are at least three others which we can’t fund.

6. Design. All of the above steps are discussion and research. We can do those in the space of an hour if things line up right. This one is when Howard commits art. We have to find space in Howard’s schedule to create whatever thing we’ve pictured. Many cool merchandise items stall in this stage for a very long time. Sometimes we even lose track of them because we’re too busy.

7. Production. This stage begins with sending files to a supplier. Usually there are a couple of rounds of merchandise approval, but mostly this stage is made of waiting.

8. Marketing. With merchandise in hand we have to sell it. Sometimes the marketing begins before the design and production phases. When we run a pre-order it is often to answer the questions of appeal and quantity. It also helps to build interest in the merchandise. Older merchandise still benefits from marketing attention. Most of our marketing plans are “Howard will announce it from the Schlock blog and tweet it.” This works great for Schlock merch. It did not work well when we put out Hold on to Your Horses and realized that Howard’s audience is not mine. For non-established businesses the marketing discussion needs to be up there around step 3, before any money is spent.

9. Inventory management. And now we’ve come full circle back to my inventory day. I have to keep track of all the merchandise so that I do not sell more than we have in stock. It is also critical that I be able to find merchandise and ship it within a day or so of when it is ordered. I have to manage both the physical inventory in my house and the inventory listed in the online store to make sure that they match each other.

Merchandise is a lot of work, but there are rewards that aren’t measured in money. We love the moment when someone walks up to our booth at a convention and lights up “Oh I have to have that t-shirt! It is perfect!” We agree. It’s why we made the shirt. I just wish that more of the cool ideas passed the rest of the steps into reality.